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Sabtu, 28 Maret 2020

VISUAL PRINCIPLES


A). The Roles of Visuals in Instructions


      Visual can also motivate learners by attracting their attention, holding their attention, and generating emotional responses.
      Visual can simplify information that is difficult to understand.
      Visual provide a redundant channel.

B). Visual Literacy


     Consider the sorts of visuals that are used every day for important communication purpose, such as the emergency information card in airplanes or highway signs that warn of dangerous curves or obstructions.
     They work only to the extent that you are “literate” in the conventions of that medium. Whereas the term literacy once was used only to refer to reading and writing of verbal information.
     Today we use the term visual literacy to refer to the learned ability to interpret visual messages accurately and to create such messages.

The critical role of visuals in education was recognized forcefully a century ago by Jhon Dewey (1987), probably the most influential American Philosopher of education :
“I believe much of the time and attention now given to preparation and presentation of lessons might be more wisely and profitably expended in training the student’s power of imagery and in seeing to it that he is continually forming definite, vivid, and growing images of the various subjects with which he comes in contact in his experience.”

Visual Literacy can be developed though two majors approaches:
 Input strategies        :  Helping learners to decode, or “read” visual proficiently by practicing visual analysis skills (though picture analysis and discussion of multimedia and video programs.
-  Output strategies     : Helping learners to encode, or “write”  to express themselves and communicative with other (though planning and producing photo and video presentation).
     1. Decoding: Interpreting Visuals

          a. Developmental effects.


      Prior to the age of 12, children tend to interpret visuals section by section rather than as a whole, tend to summarize the whole scene and report a conclusion about the meaning of the picture. Hence, abstract symbols or a series of still pictures whose relationship is not clearly spelled out many fail to communicative as intended with younger viewers.

          b. Cultural effects.


      Different cultures groups may perceive visual material in different ways.
let’s say your instructions includes visuals depicting scenes typical of the home life and street life of inner-city children. It is almost certain that students who live in such an area will decode these visual differently than will students whose cultural (and socioeconomic) backgrounds do not include firsthand knowledge of inner-city living.

          c. Visual preferences


      People do not necessarily learn best from the kinds of pictures they prefer to look at. Research on picture preferences indicates that children in upper elementary grades tend to prefer color to black and white and to choose photographs over drawing, younger children tend to prefer simple illustrations, whereas older children tend to prefer moderately complex illustrations (Myair & Carter, 1979).

          d. Encoding: Creating Visuals 


      Children who have grown up constantly exposed to movies and television may expect the visuals they encounter in school to be similarly packaged and sequenced. They may need practice in arranging visuals into logical sequence, which is a learned skills, like the verbal sequencing in reading and writing. This chapter focuses on understanding visual design and doing visual displays into creative activities.

          e. Visual Literacy Education


      Media production, computer design and critical thinking skills can enhance students’ abilities to work and succeeded in an increasingly visual world. (diagram, hidden pictures, memory games, and video clips) to work alone or together on visual learning activities and develop communication, organization, and reporting skills in the procces.

C). Goals of Visual Design

     1. Ensure Legibility
The goal of good visual design is to remove as many  obstacles as possible that might impose transmission of your message ( specific guidelines on, for example, the size of letters appear later in this chapter.
     2. Reduce Effort
You will see how establishing an understanding pattern (alignment, shape, balance), putting like things together (proximity), and following a regular pattern in your treatment (consistency) contribute to this goal.
Using harmonious color combinations and figures that contrast with their background also play roles.
     3. Increase Active Engagement
Choosing a style appropriate for your audience and using appealing color schemes also will help you gain and hold your audience.
     4. Focus Attention
The overall design pattern plus specific directional guides (woven into the design and color cues) are your means for achieving the goal of focusing attention.

D). Process of Visual Design

     1. Elements

     We have grouped the following design suggestions according to the various elements or components of the display; the visual elements (choosing the type of visual), the verbal elements (lettering style and location), and the elements that add appeal (Surprise, texture, interaction).
          a. Visual Elements
      Realistic visuals show the actual object under study. For example, the color photograph of a covered wagon in figure 5.13 in a realistic visual.
      Analysis visuals convey a concept or topic by showing something else and implying a similarity. Such visuals help learners interpret new information in light of prior knowledge and thereby facilitate learning.
          b. Verbal Elements
     Most displays incorporate some type of verbal information in addition to visuals. At a minimum, you have to be sure that the lettering is legible in terms of size and spacing and of a style that is consistent with your intended message. 
              1. Letter Style
The style of the lettering should be consistent and should harmonize with the other elements of the visual.

               2. Number of Lettering Styles 
A display-or a series of related visuals, such as a slide series-should use no more than two different type styles, and these should harmonize with each other.

               3. Capitals

For best legibility, use lowercase letters, adding capitals only where normally required.

               4Color of Lettering 

As discussed later in the section “Figure-Ground Contrast”, the color of the lettering should contrast with the background color both for the sake of simple legibility.

               5. Size of Lettering 

Displays such as bulletin boards and posters are often meant to be viewed by people situated at a distance of 30 or 40 feet or more.

                    6. Spacing Between Letters 

     The distance between the letter of the individual words must be judged by experience rather than on a mechanical basis.

                    7. Spacing between lines

     The vertical spacing between lines of printed material is also important for legibility.

                    8. Elements that add appeal

     Your visual has no chance of having an effect unless it capturea and holds the viewer's attention.

           2. Pattern

     The idea to establish pattern is to decide how the viewer's eye will flow across the display. The major factors that affect the overall look are alignment of elements, shape, balance, color scheme, and color appeal.
     a. Alignment : when you position the primary elements within a display so that they have a clear visual relationship to each other, viewers expend little effort making sense out of what they are seeing and are free to concentrate on understanding the message being conveyed.
     b. Shape : put them into a shape that is already familiar to the viewer.
     c. Balance : when the “weight” of the elements in a display is equally distributed on each side of an axis, either horizontally or vertically or both.
     d. Style : different audiences and different settings call for different design syles.
Color scheme : when choosing a color scheme for a display, consider the harmoniousness of the colors.
     e. Color appeal : artists have long appreciated that blue,green, and violet are considered “cool” colors, whereas red and orange are considered “warm” colors.

     3. Arrangement

Arranging the individual elements within the underlying pattern.
     a. Proximity : putting related elements close together and moving unrelated.
     b. Directionals : viewers scan a display, with their attention moving from one part to another.
     c. Figure-Ground Contrast : that dark figures show up best on light grounds and light figures show up best in dark grounds.
     d. Consistency : as viewers go through the series of images they begin unconsciously to form a set of rules about where information will appear in your display.

E). Visual Planning Tools

     1. Storyboards

     Several related overhead transparencies, a slide set, a video sequence, or a series of computer screens. This technique, borrowed from film and video production, allows you to creatively arrange and rearrange a whole sequence of thumbnail sketches.

     2. Types of Letters

     The simplest is freehand lettering with markers and felt-tip pens, which come in an array of colors and sizes. You also may use an available dekstop publishing system to prepare lettering in various styles and sizes
.


     3. Drawing, Sketching, and Cartooning

     There are many sources of these in magazines, textbooks and advertising. Those are sources that can help you communicate effectively using those graphic media.

F). Digital Image

     As a computer technologies advance,creating visual images has moved into the digitalcamera to created original or may transfer images into digital formats using scaners. 
Digital images allows users to capture,edit,display share and network still and video images.
     a. Digital Cameras

     Digital cameras are small and lightweight with fewer moving parts than traditional cameras.instead of aquinting thought a tiny optical viewfinder,mosttal cameras permit you to see a large images display on the back of the camera before you take the picture.
     b. Scanners

     Scaners work with computers to transfer easisting visual images,such as drawings or photographs,students may quickly inscoeporate scanned images into a word processing file or enhance or change them using software.




Source : Heinich, Molenda, Russell, Smaldino et. 2002. Instructural Media  and Technologies for Learning volume 7. California: The University of California.

Kamis, 19 Maret 2020

MEDIA AND MATERIALS


1. Manipulates

A. Real objects 
            Such as coins, tools, artifacts, plants, and animals – are some of the most accessible, intriguing, and involving materials in educational use. They are known as manipulates because students may handle and inspect them.



Real objects may be used as is, or you may modify them to enhance instruction. Examples of modification include the following:
Cutaways : devices such as machines with one side cut away to allow close observation of the inner workings
Specimens : actual plants, animals, or parts there of preserved for convenient inspection.
Exhibits : collections of artifacts, often of a scientific or historical nature, brought together with printed information to illustrate a point.
CUTAWAYS

SPECIMENS

EXHIBITS


B. Models       
Models are three – dimensional representations of real objects. A model may be larger, smaller, or the same size as the object it represents. It may be complete in detail or simplified for instructional purposes. Indeed, models can provide learning experiences that real thing can not provide.
- ModelsModels of almost  anything
- A variety of model kits is also available for you or your students to assemble
- Assembly activities help sharpen both cognitive and psychomotor skills.


-  Mock – ups, which are simplified  representations of complex devices or processes, are prevalent in industrial training. By highlighting essential elements and eliminating distracting details, mock – up clarify the complex.
-  The most sophisticated type of mock – up, the simulator, is a device that allows learners to experience the important aspects of a real – life process without the risks.

2. FIELD TRIP
The field trip, an excursion outside the classroom to study real processes, people, and objects, often grows out of students’ need for firsthand experiences. It makes it possible for students to encounter phenomena that can not be brought into the classroom for observation and study.
Examples of field trips include a trip of view minutes into the schoolyard to observe a tree, a trek across the street to see construction work, or a  longer trip of several days to tour historical locations. Popular field trip sites include zoos, museums, public buildings, and parks.


3. PRINTED MATERIALS
Printed materials include textbooks, fiction and non-fiction books, booklets, pamphlets, study guides, manuals, and worksheets, as well as word processed documents prepared by students and teachers.
a. Advantages
- Availability. Printed materials are readily available on a variety of topics and in many different formats.
- Flexibility. They are adaptable to many purposes and may be used in any lighted environment.
- Portability. They are easily carried from place to place and do not require any equipment or electricity.
- User friendly. Properly designed printed materials are easy to use, not requiring special effort to “navigate” through.
- Economical. Printed materials are relatively inexpensive to produce or purchase and can be reused.
           b. Limitations
- Reading level. The major limitation of printed materials is that they are written at a certain reading level.
- Prior knowledge. Even though textbooks are generally written to be more considerate of the reader, with clear language and simple sentence structures, readers who lack some prerequisite knowledge may struggle to comprehend the text.
- Memorization. Some teachers require students to memorize many facts and definitions.
- Vocabulary. Some texts introduce a large number of vocabulary terms and concepts in a short amount of space.
- One – way presentation. Since most printed materials are not interactive, they tend to be used in a passive way, often without comprehension.
- Curriculum determination. Sometimes textbooks dictate the curriculum rather than being used to support the curriculum.
          c. Integration
- TheThe most common application of printed materials is presenting content information.
- StudentsStudents may also use printed materials to augment either the information you present or other forms of media.
- Printed materials are used in all subject areas and with students of all ages once they learn to read.

         d. Utilization   
When using printed materials for instruction, one of the main roles of the main roles of the teacher is to get learners actively involved with the material. One techniques is to have students use the the “SQ3R” method: Survey, Question, Read, Recite, and Review.
- Survey requires students to skim through the printed material material and to read the overview and/or summary.
- In the question step they write a list of questions to answer while reading.
In the read stage students are encouraged to look for the organization of the material, put brackets arround the main ideas, underline supporting details, and answer the questions written in the previous step.
- Recite requires them to test themselves while reading and to put the content into their own words.
- ReviewReview suggests that the students look over the material immediately after reading it , the next day, a week later, and so on.

4. Free and inexpensive materials.
-By definition, any material that you can borrow or acquire permanently for instructional purposes without a significant cost, usually less than a couple of dollars, can be referred to as free or inexpensive.
-The types of free and inexpensive materials are almost endless. The more commonly available items include posters, games, pamplets, brochures, reports, charts, maps, books, audiotapes, videotapes, multimedia kits, and real objects.
         a. Advantages
-Up to date. Free and inexpensive materials can provide up-to-date information that is not contained in textbooks or other commercially available media.
-In-depth treatment. Such materials often provide in-defth treatment of a topic.
-Variety of uses. These materials lend themselves to your own classroom presentations. Individual students who want to explore a subject of interest can use the audiovisual materials for self-study or for presentation to the class. Posters, charts, and maps can be combined to create topical displays.
-Student manipulation. Materials that are expendable have the extra advantage of allowing learners to get actively involved with them. 
          b. Limitations
- Bias or advertising
- Special interests
- Limited quantities
          c. Sources
 There are local, state, national, and international sources of free and inexpensive materials, and may of these are now available as websites.
          d. Obtaining materials
When you have determined what you can use and where you can obtain it, write to the supplier; some agencies will not supply free and inexpensive materials unless you write on school or company letterhead. Many suppliers attempt to improve free and inexpensive materials on the basis of user comments.
          e. Appraising Materials
The appropriate “Appraisal Checklist” for the type of media ( printed material, videotape) you are appraising. All the “Appraisal Checklist” forms in this book have the rating criterion  “Free from objectionable bias or advertising.” Use it judiciously when reviewing free and inexpensive materials.

5. DISPLAY SURFACES  
If you are going to use visuals such as photograps, drawings, charts, graphs, or posters, you need a way to display them.
How you display your visuals will depend on a number of factors, including :
- The nature of your audience
- The nature of your visuals
- The instructional setting

- The availability of the various display surfaces.

The kinds of display surface
1.Chalkboards
TheThe chalkboard is most commonly used to support verbal communication, but you can use it as a surface on which to draw visuals to help illustrate instructional units. You may draw graphics, such as sketches and diagrams or charts and graphs, on the chalkboard for display to the class.

2. Multipurpose boards
As the name implies, you can use them for more than one purpose. The white surface is also suitable for projection of video, slides, and overhead transparencies.

3. Copy Boards  
            A high – tech variation of the multipurpose boards is the copy board, or electronic whiteboard. This device makes reduced – size paper copies of what is written on the board. It looks like a smaller multipurpose board but may contain multiple screens or frames that can be scrolled forward and backward.

4. Pegboards
It is particularly useful for displaying heavy objects, three – dimensional materials, and visuals.

5. Buletin Boards
The term bulletin board implies a surface on which bulletins – brief news announcements of urgent interest – are posted for public notice. In practice, bulletin board displays tend to serve three board purposes: decorative, motivational, or instructional.
-The decorative bulletin boards. Its function is to lend visual stimulation to the environment.
-The motivational bulletin boards. It fosters pride in achievement, reinforcing students’ efforts to do a good job.
- The instructional bulletin boards, is complementing the educational  or training objectives of the formal curriculum.



6. Cloth Boards 
            Cloth boards  are constructed of cloth stretched over a strurdy baking material such as plywood, Masonite, or heavy cardboard. One great advantage of the hook-and-loop board is that it can support large and heavy visuals, even books and other three-dimensional objects. Teachers of reading and other creative activities often use the cloth board to illustrate stories, poems, and other reading materials. For example, they may place on the board visuals depicting characters and scenes an a story and move them around as the story unfolds.

7. Magnetic boards
The major advantage of magnetic boards is that maneuvering visuals is easier and quicker than with cloth boards. For example, physical education instructor often use them to demonstrate rapid changes in player positions. Magnetic boards also have greater adhesive quality. Visuals displayed on a magnetic board are not likely to slip or fall.

8. Flip Charts
A flip chart is pad of large paper fastened together at the top and mounted to an easel. The individual sheets each hold a limited verbal/visual message and usually are arranged for sequential presentation to a small group
-The flip chart is an extremely versatile, convenient, and inexpensive media format. It requires no electrical power, has no moving parts to wear out, can be used in a range of lighting conditions, is portable, and requires only a marking pen as peripheral equipment.
-It is the most user-friendly media tool.

9. Exhibits
Are collections of various objects and visuals designed to form an integrated whole for instructional purposes. The school media center is a convenient location for exhibits.
There are two types of exhibits:
  1. Displays. A display is a collection of materials (e.g., labels and descriptions).
     

      b. Diaromas.
Dioramas are static displays consisting of a three-dimentional foreground and a flat background to create a realistic scene. The foreground is usually a landscape of some sort with models of people, animals, vehicle, equipment, or buildings. The naturalistic background may be a photograph, drawing, or painting.






Source : Heinich, Molenda, Russell, Smaldino et. 2002. Instructural Media  and Technologies for Learning volume 7. California: The University of California.