A. VIDEO FORMATS
1. Videotape
The VHS ½-inch format is a preferred medium
for commercial distribution of moving images. Virtually all of us have rented a
VHS version of a movie, and most of us have recorded a TV program on VHS for
later or repeated viewing. Time-shifting the TV schedule has become a major sport
in may homes and also current preferred format for amateur and nonstudio
production of recorded moving images in education.
2. DVD
Digital videodisc is a medium offering digital
storage and playback of full-motion video. Digital video images can be
manipulated (e.g., content, size, and color can be changed), stored,
duplicated, and replayed without loss of quality. Because videodiscs are in
analog format that can change the material on them, but with digital video
stored on CDs or in computer that can edit the content and sequence of the
moving images.
The disc is the same physical size as an
audio CD or a CD-ROM but can hold enough data for four full-length feature
films with high-quality soundtracks. Like CDs and CD-ROMs, DVD has instant
random access and is highly durable. There is no distortion when watch a DVD in
slow motion. DVD discs provide far superior sound and picture quality compared to
a standard VHS videotape. Unlike videotape, DVD discs don't deteriorate over
time.
3. Videodisc
Laser disc images are sharper than those
from videotape. Videodisc images hava a horizontal resolution of 350 lines,
compared with 240 lines for a videocassette. Also, the audio quality of videodisc
is significantly better than that of videotape. In addition, videodiscs have
two audio tracks, for either separate narrations or stereo sound.
4. Internet Video
Streaming mileans that the file doesn't
have to be completely downloaded before it starts playing. The video content is
actually downloading to the user's computer in a series of small information
packets tjag arrive shortly before the viewer sees(or hears) the material.
B. SPECIAL ATTRIBUTES OF VIDEO
1. Manipulation of Time
Video permits us to increase or decrease
the amount of time requared to observe an event and also can take out pieces of
time.
a. Compression of Time : This technique, known
as time lapse, has important instructional uses.
b. Expansion of Time : Time can also be expanded
in motion media through a technique called slow motion.
2. Manipulation of Space
Motion media permit us to view phenomena in
microcosm and macrocosm that is, at extremely close range or from a vasr
distance. Video and live television allow to observe two events occuring simulataneously
but many miles apart using split screen.
3. Animatoon
Animation is time and space that can
manipulated. This technique in which the producer takes advantage of
persistence of vision to give motion to otherwise inanimate objects.
4. Understanding Video Conventions
Video is not alone in its reliance on
accepted conventions for interpretation and appreciation. Flashback techniques
are regularly used in literaturr and usually accepted by readers. The
theatrical convention of the aside is readily accepted by playgeors.
Ø Advantages
- Motion : moving images
have an obvious advantage over still visuals in portraying concepts in which
motion is essential to mastery.
- Processes : assembly
line steps pr science experiments in which sequential movement is critical, can
be shown more effectively.
- Risk-free observation :
video allows learners to observe phenomena that might be dangerous to view
directly, such as an eclipse of the sun, a volcanic eruption, or warface.
- Dramatization : dramatic
recreations can bring historical events and personalities to life.
- Skill learning :
repeated observation and practice.
- Affective learning :
video can be useful in shaping personal and social attitudes.
- Problem solving.
- Cultural understanding.
- Establishing commonality.
Ø Limitations
- Fixed pace : although
videos can be stopped for discussion, because the program runs at a fixed pace,
some viewers many fall behind while others are waiting impatiently for the next
point.
- Talking head.
- Still phenomena : it may
be unsuitable for other topics where detailed study of a single visual is
involved (e.g., a map, a wiring diagram, or an organization chart).
- logistics : training
programs usually rent videos from a distributor or from corporate headquarters.
This means that video must be ordered well in advance of their intended use.
5. Educational Applications
a. Cognitive Skills : learners can observe
dramatic recreations of historical events and actual recordings of more recent
events. Color, sound, and motion make personalities come to life.
b. Demonstrations : video is great for
showing how things work. Demonstrations of motor skills can be more easily seen
through media than in real life.
c. Documentary : deals with fact, not
fiction or fictionalized versions of fact.
d. Report and Portfolios : portfolios with
a multimedia approach are being used instead of word processed term papers. Also
can research a topic using books, databases, videofapes, videodiscs, CD-ROMs,
and another media.
e. Training : according to training
magazine, videotapes are used organizations with 100 or more employes. Many
organization use video for the following : orientation of new employes, training
in job-related skills, development of interpersonal abilities for management, introduction
of new products, policies, or markets, customer training, standardization of
training among dispersed offices.
C. SELECTING VIDEO
1. Locating Materials
Program guides and directories can help to
abreast of available materials in your areas of interest and guide toward
selection of materials best suited to particular teaching needs. Librarians,
media specialists, and teachers working as partners shohld communicate
constantly concerning the resources needed for instruction.
2. Appraising Videos
After have located some potentially useful
videos, and then do to preview and appraise them. A good appraisal form will be
brief enough not to be intimidating but complete enough yo help individuals
choose materials that may be useful for current and future applications.
3. Aponsored Videos
Private companies, associations, and
government agencies sponsor videos for a variety f reasons. Private companies
may make them to promote their products or to enchange their public image.
Associations and government agencies sponsor videos to promote causes, such as
better health habits, conservation of natural resources, and proper use of park
and recreation areas.
D. PRODUCING VIDEO
In-house video refers to videos produced
within one's own classroom or company. This medium thus works well with
activities that are enhanced by immediate feedback: gorup dynamics sessions,
athletic practice, skills training, and interpersonal techniques.
1. Analog Video Production
Vudeo production requires a camera, a
recorder, a microphone, and perhaps editing equipment. Most cameras are of the
viewfinder type. The viewfinder camera is so named because it hal built into a
small TV set that allows the operator to monitor the image being received bu
the pickup tube. Hand-held cameras usually come with a microphone built into
the front of the camera.
2. Digital Video Editing
Digital video editing refers to the means
by which video can be taken apart and put back together non-linearly using a
computer and associated software. A video interface allows the user to connect
analog 8-mm and VHS camcorders to a computer so cab edit video digitally
regardless of its format. There are several methods fot storing moving images in
a computer. One format is Quick Time, for use with Apple Mac OS and Windows operating
systems. Application include Compton's Multimedia Encyclopedia, which
incorporates Quick Time"movies".
E.UTILIZING VIDEO
1. Preview the Materials : making sure that
the material what you ordered and that it contains the object matter and treatment
that you expected.
2. Prepare the Materials : you will need to
schedule the video and the appropriate playback equipemnt. Set up and check the
requipment for proper operation before the students arrive.
3. Prepare the Environment : provide proper
lighting, seating, and volume control.
4. Prepare the Learners : setting
demonstrate that learning is greatly enhanced when learners are prepared for
the coming activity.
5. Provide the Learning Experience.
F. REQUIRE LEARNER PARTICULATION
The possibilities for followup activities
are virtually limitless. Common techniques include the following :
·
Discussion—Question-and-answer
sessions, buzz groups, panel discussions, debates.
·
Dramatization—Role playing, skits,
oral presentations.
·
Projects—Experiments, reports, exhibits,
models, demonstrations, drawings, story writing, bulletin boards, media
productions.
Source : Heinich, Molenda, Russell, Smaldino et. 2002. Instructural Media and Technologies for Learning volume 7. California: The University of California.